Serious game for fine motor rehabilitation in children
design and usability considerations
DOI:
https://doi.org/10.51252/rcsi.v2i2.405Keywords:
superior members, virtual rehabilitation, optical trackingAbstract
Rehabilitation systems based on serious games have been developed not only to measure the precision of movements but also to motivate and achieve a greater commitment to the exercises performed, even more so when the patients are children. This article presents the development of a serious game for the motor rehabilitation of children between 7 and 13 years old. For this, the Leap Motion device was used, taking into account the attributes of virtual rehabilitation systems for therapies: observational learning, practice, motivation and feedback. To test the usability of the system, the specialized questionnaire for virtual rehabilitation systems for therapy Suitability Evaluation Questionary (SEQ) was used. The results showed the acceptance of the system not only at the level of functionality but also of not presenting discomfort in terms of dizziness, nausea, eye discomfort, among others. Being able to have the results of the SEQ has made it possible to identify improvements in terms of design and usability considerations.
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